Warm-up for PreK/K
The 5-7 minute warm-up gives you the perfect opportunity to interact with your players. It also gives you the chance to gain control of the group. During this time you will give out instructions for the players to follow. This will allow the players the chance to get used to your voice and demonstrate who’s in charge. Here are some examples. Also, look below the video for a link to more fast footwork examples that can be incorporated into this warm up.
• Go – the players start moving around the area (whole or half field).
• Freeze/stop – the players stop their ball and themselves where they are.
• Cheetah/corvette/rocket speed – players dribble the ball really fast.
• Elephant/snail speed – players dribble the ball really slow.
• Rewind – the players go backwards
• Toe-taps – right foot then left foot tap the top of the ball repeatedly.
• Tick-Tacks – pass the ball between the inside of the right and left foot repeatedly.
• Seagulls – the player smoothers the soccer ball on the ground to protect it. Please feel free to invent your own.
Try and relate to the children. Ask them questions like, “what animal moves really fast?” and let them move at that speed. Be prepared to demonstrate what you are trying to teach. Your players will understand a lot easier by you showing them what you mean. Try and adapt the theme to something that they can familiarize themselves with, whether it is Pokemon, Disney or Sponge Bob Square Pants.
• Go – the players start moving around the area (whole or half field).
• Freeze/stop – the players stop their ball and themselves where they are.
• Cheetah/corvette/rocket speed – players dribble the ball really fast.
• Elephant/snail speed – players dribble the ball really slow.
• Rewind – the players go backwards
• Toe-taps – right foot then left foot tap the top of the ball repeatedly.
• Tick-Tacks – pass the ball between the inside of the right and left foot repeatedly.
• Seagulls – the player smoothers the soccer ball on the ground to protect it. Please feel free to invent your own.
Try and relate to the children. Ask them questions like, “what animal moves really fast?” and let them move at that speed. Be prepared to demonstrate what you are trying to teach. Your players will understand a lot easier by you showing them what you mean. Try and adapt the theme to something that they can familiarize themselves with, whether it is Pokemon, Disney or Sponge Bob Square Pants.